My asteroids like game Devlog #002
First enemy is ship with big pinball-like bullet which reflects from objects it collides with.
Andrey Lesnikov(https://twitter.com/ozkriff) showed me his old game with some interesting enemies. Here you can see them implemented into my game: If enemies are close enough to each other then there are lazers between them . Currently they simply follow player's ship but I will make them rotate around
This week I added some small new features like:
* lazer length upgrade now.
* background becomes red when player's ship got hit
* explosion size now depends on asteroid's size. I also will work on explosion effect itself, because it looks really weired for big asteroids.
* Bullets reflection upgrade
* lazer gun now also affected by side projectile upgrade.
* And sound now becomes quiet if it's far away from player
Started working on menu:
GUI looks ugly at the moment, but it works for now -- You can select weapon and ship.
And as you may see here is also simple background particles move towards player.
Twitter: Twitter
Twenty asteroids
modern asteroids with procedural destruction and skills system
Status | In development |
Author | pum-purum-pum-pum |
Genre | Action |
Tags | 2D, Arcade, rust, rustlang, Space |
More posts
- New menu, performance and abilities | Devlog #3Sep 24, 2019
- My asteroids like game Devlog #001Sep 01, 2019
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